How it works
Go to the game. Keep the proof.
Plan the trip here. Book with the seller. Check in when you get there. Every game fills your Passport and your binder.
Trips
Pick a game. Tell Scout who is coming and what you want. You get a quest: where to stay, how to get in, and what to do around the game.
Every price shows the total first. Every button names the seller. You book on their site, and they take your payment. We never sell travel and never touch your money.
Save a quest to come back to it later. Saved quests live in your account.
Sidequests are the stops around a game: a bar, a walk, a museum, the food. Check in at one within 400 meters to earn its points. Find a game
Check-ins
Check in at the game, or wherever you watch it. One check-in counts per game. A stadium check-in replaces a home or bar one.
| Where you watched | Points |
|---|---|
| In the stadium | 75 |
| With a fan club | 50 |
| At a tailgate | 40 |
| At a bar | 40 |
| Abroad | 40 |
| At home | 25 |
The stadium counts if you are within 900 meters of it. It opens eight hours before kickoff and closes six hours after.
A stadium check-in also stamps your Passport and pays a Gate pack.
Points and tiers
Points show where you stand. They never buy anything.
| Tier | From |
|---|---|
| Rookie | 0 points |
| Starter | 500 points |
| Pro | 1,500 points |
| All-Pro | 3,500 points |
| Legend | 6,000 points |
Your team streak counts your team's games in a row with a check-in, from anywhere. Byes never break it. Miss one game and one save a season keeps the streak alive.
| Games in a row | Bonus |
|---|---|
| 3 | +50 |
| 8 | +250 |
| 17 | +500 |
Passport
Your Passport is the record of where you have been.
- Stamps
- One for each stadium you check in at. Its ink is the home team's.
- Trophies
- Won by doing things: your first game, five away stadiums, a game below freezing. Pin three to your Fan Card.
- Season sets
- Goals that reset each season, like every divisional game, or five primetime games.
- Collections
- Goals for all time, like every stadium in a division.
- Fan Card
- Your tier, your team and your three pinned trophies.
| Trophy rarity | Points |
|---|---|
| Common | 25 |
| Rare | 50 |
| Epic | 100 |
| Legendary | 250 |
Every trophy pays a pack. So does every season set you finish.
Game Day
Game Day counts down to your team's next kickoff. Before it starts, make your picks. They lock at kickoff and are graded at the final whistle.
| Pick | Points if right |
|---|---|
| Who wins | 50 |
| The margin | 75 |
| Total points | 75 |
| Your team's points | 50 |
Answer the game's poll for 25 points. Add a photo to your check-in for 75. Picks are free and carry no odds.
The Huddle
A new paper lands every morning: your teams' news, the box score, the table and what to watch.
- Scout's question
- One a day, about that morning's paper. Get it right for 15 points.
- Free pack
- Answer on five days in a week and a Huddle pack goes in your binder.
- Mini crossword
- A new grid each day. Solve it for 25 points.
- Morning edition
- Turn it on in Your feed to get the paper by email at 7am.
Headlines link to the outlets that wrote them. Read today's paper
Cards
Your binder holds 396 cards in seven sets. Cards come from packs. Every copy has its own serial number.
| Set | Cards | |
|---|---|---|
| NFL stadiums | 30 | One per NFL stadium. |
| College stadiums | 68 | One per college stadium we cover. |
| Games abroad | 8 | The grounds that host NFL games overseas. |
| Team colours | 100 | Scout in every team's colors. |
| Town | 106 | One local stop per stadium. Often the food. |
| Rivalries | 76 | Every division pair, and the big college rivalries. |
| Scout | 8 | Scout's own looks. Overtime is the rarest card. |
Fans you met is an extra page. When you and another fan check in at the same game, you each get the other's card.
Packs
Packs are free. You earn them. They wait on your shelf until you open them.
| Pack | Cards | When you get it |
|---|---|---|
| Welcome | 5 | When you join. It holds Scout's Rookie card, your team's stadium and Scout in your colors. |
| Weekly | 3 | Each week you open your binder. |
| Huddle | 3 | Five Huddle answers in one week. |
| Trophy | 3 | Each trophy you win. |
| Patch | 3 | Each season set you finish. |
| Gate | 3 | Each stadium check-in. |
| Trade-in | 3 | Three plain copies of one card. |
What comes out is random. It is decided before the pack opens. The rarest card always comes last.
Editions
Some copies are special. Four can only be earned by being there. No pack holds them.
| Edition | How you get it |
|---|---|
| Gate (gold) | Check in at that stadium. |
| Night game | Check in at a primetime game. |
| Snow game | Check in when it is 32°F or colder. |
| Heat game | Check in when it is 90°F or hotter. |
| Numbered | Rare pulls from packs, 99 copies of each card at most. |
| Foil | From packs, or melt three plain copies into one. |
A sidequest check-in earns the gold copy of that town's card. A rivalry game earns the gold rivalry card.
Spares and gifts
Three plain copies of one card? Trade them for a pack, or melt them into one foil.
You can give a copy to a friend. It keeps its serial number. Gold, Night, Snow and Heat copies stay with you. So do fan cards.
Fair play
Cards, points and trophies have no cash value. Nobody can buy, sell or cash them in. Cards move only as free gifts between friends.
Check-ins use your phone's location. Being there is the only way to the gold.
Questions? Ask us.