SportsQuest

How it works

Go to the game. Keep the proof.

Plan the trip here. Book with the seller. Check in when you get there. Every game fills your Passport and your binder.

Trips

Pick a game. Tell Scout who is coming and what you want. You get a quest: where to stay, how to get in, and what to do around the game.

Every price shows the total first. Every button names the seller. You book on their site, and they take your payment. We never sell travel and never touch your money.

Save a quest to come back to it later. Saved quests live in your account.

Sidequests are the stops around a game: a bar, a walk, a museum, the food. Check in at one within 400 meters to earn its points. Find a game

Check-ins

Check in at the game, or wherever you watch it. One check-in counts per game. A stadium check-in replaces a home or bar one.

Where you watchedPoints
In the stadium75
With a fan club50
At a tailgate40
At a bar40
Abroad40
At home25

The stadium counts if you are within 900 meters of it. It opens eight hours before kickoff and closes six hours after.

A stadium check-in also stamps your Passport and pays a Gate pack.

Points and tiers

Points show where you stand. They never buy anything.

TierFrom
Rookie0 points
Starter500 points
Pro1,500 points
All-Pro3,500 points
Legend6,000 points

Your team streak counts your team's games in a row with a check-in, from anywhere. Byes never break it. Miss one game and one save a season keeps the streak alive.

Games in a rowBonus
3+50
8+250
17+500

Passport

Your Passport is the record of where you have been.

Stamps
One for each stadium you check in at. Its ink is the home team's.
Trophies
Won by doing things: your first game, five away stadiums, a game below freezing. Pin three to your Fan Card.
Season sets
Goals that reset each season, like every divisional game, or five primetime games.
Collections
Goals for all time, like every stadium in a division.
Fan Card
Your tier, your team and your three pinned trophies.
Trophy rarityPoints
Common25
Rare50
Epic100
Legendary250

Every trophy pays a pack. So does every season set you finish.

Game Day

Game Day counts down to your team's next kickoff. Before it starts, make your picks. They lock at kickoff and are graded at the final whistle.

PickPoints if right
Who wins50
The margin75
Total points75
Your team's points50

Answer the game's poll for 25 points. Add a photo to your check-in for 75. Picks are free and carry no odds.

The Huddle

A new paper lands every morning: your teams' news, the box score, the table and what to watch.

Scout's question
One a day, about that morning's paper. Get it right for 15 points.
Free pack
Answer on five days in a week and a Huddle pack goes in your binder.
Mini crossword
A new grid each day. Solve it for 25 points.
Morning edition
Turn it on in Your feed to get the paper by email at 7am.

Headlines link to the outlets that wrote them. Read today's paper

Cards

Your binder holds 396 cards in seven sets. Cards come from packs. Every copy has its own serial number.

SetCards
NFL stadiums30One per NFL stadium.
College stadiums68One per college stadium we cover.
Games abroad8The grounds that host NFL games overseas.
Team colours100Scout in every team's colors.
Town106One local stop per stadium. Often the food.
Rivalries76Every division pair, and the big college rivalries.
Scout8Scout's own looks. Overtime is the rarest card.

Fans you met is an extra page. When you and another fan check in at the same game, you each get the other's card.

Packs

Packs are free. You earn them. They wait on your shelf until you open them.

PackCardsWhen you get it
Welcome5When you join. It holds Scout's Rookie card, your team's stadium and Scout in your colors.
Weekly3Each week you open your binder.
Huddle3Five Huddle answers in one week.
Trophy3Each trophy you win.
Patch3Each season set you finish.
Gate3Each stadium check-in.
Trade-in3Three plain copies of one card.

What comes out is random. It is decided before the pack opens. The rarest card always comes last.

Editions

Some copies are special. Four can only be earned by being there. No pack holds them.

EditionHow you get it
Gate (gold)Check in at that stadium.
Night gameCheck in at a primetime game.
Snow gameCheck in when it is 32°F or colder.
Heat gameCheck in when it is 90°F or hotter.
NumberedRare pulls from packs, 99 copies of each card at most.
FoilFrom packs, or melt three plain copies into one.

A sidequest check-in earns the gold copy of that town's card. A rivalry game earns the gold rivalry card.

Spares and gifts

Three plain copies of one card? Trade them for a pack, or melt them into one foil.

You can give a copy to a friend. It keeps its serial number. Gold, Night, Snow and Heat copies stay with you. So do fan cards.

Fair play

Cards, points and trophies have no cash value. Nobody can buy, sell or cash them in. Cards move only as free gifts between friends.

Check-ins use your phone's location. Being there is the only way to the gold.

Questions? Ask us.